Category: Reason Tutorials

Sonic Academy Make Music with Reason 6 TUTORiAL


SYNTHiC4TE | Jan 09 2013 | 387 MB

Over the next 12 videos our beginners guide to making music takes you step by step through Propellerheads groundbreaking software Reason 6.
Designed for beginners, this course is the perfect for those of you who want to get stuck into making dance music in Reason 6.

Tutorial 1 – Session Set Up
Tutorial 2 – Kong Drum Beat
Tutorial 3 – Dr. Rex Percussion
Tutorial 4 – Thor Bassline
Tutorial 5 – Pads
Tutorial 6 – FX
Tutorial 7 – Send & Return FX
Tutorial 8 – Basic Arangement Tools
Tutorial 9 – Audio Editing
Tutorial 10 – Automation
Tutorial 11 – Basic Mixing & Mastering
Tutorial 12 – Exporting


Watch entire series @

Pyramind’s Chief Engineer, Steve Heithecker unlocks the classic but cool possibilities of CV control using various devices in Reason 5. In this part, Steve introduces CV control using the LFO and Filter Envelope in Reason’s Subtractor to modulate different synth parameters.

This tutorial covers more of the THEORY behind Reverb. In 15 minutes, you’ll fully understand what everything is and does.

Twitter @bigskapinsky
Music Vlog

The Song is Called “Nice Droids” and is a collaboration between my brother, Vig Skapinsky and myself. (Together, we are the Skapinsky Brothers). Be Sure to follow him on his soundcloud:

So I’ve decided to make one huge tutorial to cover ALL of thor at ONCE. I’ve divided it up into three parts: Oscillators, Filters, and Everything Else. Hope this tutorial is helpful!
Learn how to use the Thor, in 45 Minutes!

Songs :
Evolusic – Big Skapinsky:
Deal with it – Kill the Noise

Twitter @bigskapinsky
Music Vlog

Complete Theory:

Propellerhead’s product specialist James Bernard shows you how to use the Combinator to control multiple parameters on a Reason synth to give you quick access to complex sound manipulation. Assign a few knobs and buttons and you’ll be able to quickly morph your sounds on the fly in your music!

Download linke of James’ Combinators:

Basically just explaining all the different elemtents I tend to put in my buildups. Possible for all kinds of music.

A quick guide to the best method of sidechaining multiple signals. Fun and easy 🙂




Kong Drum Patch Creation A to Z (Part 1)

Kong Drum Patch Creation A to Z (Part 2)

Kong Drum Patch Creation A to Z (Part 3)

Kong Drum Patch Creation A to Z (Part 4)

Kong Drum Patch Creation A to Z (Part 5)

The final installment of how to create a complete Kong Drum patch in Reason 5 / Record 1.5. In this chapter, I’ll go over Combinator programming and adding a few global effects for your drum sounds. Enjoy!

What is ReCycle?

An introduction to Propellerhead ReCycle. ReCycle is a creative tool that helps you make the most of your grooves. In simple terms, ReCycle lets you do with sampled loops what you can do with beats programmed from individual drum sounds — like alter the tempo, or replace sounds and process them individually. A tool for quickly editing sampled parts, chopping up riffs, remixing and doing mash ups.

In this new video, Dubspot instructor and course designer Chris Petti offers a preview into Dubspot’s revamped Reason curriculum, and shows you how to create a Wavetable based synth lead sound from scratch using Propellerhead Reason’s powerful polysonic synthesizer Thor. In a step by step process, he explains and demonstrates how you can design unique bass sounds while exploring the creative possibilities of Reason’s versatile Thor; from a basic explanation of Wavetable synthesis and adding oscillators and combining wave sounds and effects to adding real-time controls and engaging Thor’s WaveShaper, which is usually used to alter and twist sounds for dramatic results. For further exploration of Propellerhead Reason’s Thor and Wavetable synthesis, be sure to check out our Reason & Record Certificate Program.

Dubspot instructor and Dubstep producer Chris Petti shows you how to make the infamous ‘dubstep whomp bass’ in Propellerhead Reason & Record. The sound which has been described by many as a processed voice or croaking sound, can be created using synthesizers and effects processors. Starting with a basic analog saw wave, which you can get by creating a Thor synthesizer with blank patches in the rack window, set the Keyboard Modes to mono and polyphony and release polyphony to 1. Go into the Show Programmer and set the Analog Osc octave knob to 3. Create a second Noise Osc and route it to Filter 1. With these two oscillators combine, you hear mixture of white noise and saw wave. Set the Low Pass Ladder Filter mode to 24 type 1, the frequency to 184 Hz, and the resonance to 93, and also zero-out the envelop amount (set to 0.) After these initial steps, create two Scream 4 Distortion units which should autoroute to Thor, follow Chris’ instruction on setting the Damage Control and Damage Type to get to fatten and warm up the sound, as well as shave off some harsh frequencies from the

In this tutorial Dubspot instructor and electronic musician Chris Petti takes you through three very powerful uses and applications for the versatile new Pulveriser effect processor in Propellerhead’s Reason 6.
Pulveriser brings together crunchy compression, dirty distortion, a multimode filter and flexible modulation in a single sound-crunching effect. Crush, mangle, and destroy your sounds. Apply careful parallel compression to bring out the details of a sample or recording. Use the envelope follower when recording live instruments for responsive, expressive filter effects.

Has music just not sounded the same to you since Miami Vice went off the air? Then you’re in luck! The synth drums in Kong bring analog drum sounds back to your music. Most analog sounds these days are sampled, meaning the sound you load is the sound you’ve got. In this micro tutorial you’ll see how easy it is to make wonderfully tweakable analog synth drums and assign them to your pads.

The new Dr. Octo Rex Loop Player lets you load up to 8 REX loops into a single player but it’s so much more than that. This tutorial gets you up close and personal with the machine that will redefine how you use REX loops in your production.

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